IGN's Starfall Tactics cheats and secrets guide gives you the inside scoop into every cheat, hidden code, helpful glitch, exploit, and secret in Starfall Tactics. Starfall Tactics, a 2D, space-based RTS, is seeking support on Kickstarter. PC Gamer Newsletter. Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Greetings, fellow EarthlingsWhile space games have seen a resurgence recently, with big titles like Elite: Dangerous and Star Citizen, there is still a lack of good old RTS's and thoughtful space games in general.This is what our team plans to fix with Starfall Tactics - a real-time wargame that mixes tactical combat with in-depth spaceship customization.DescriptionIn a decaying, war-torn galaxy dominated by three rival factions, assemble your own spaceship flotilla and lead it into battle. Adapt to new challenges by customizing and decking out your ships. Evolve your tactics by unlocking new parts and finding rare ship modules. Dominate the battlefield and create a name for yourself among the stars.Latest Video. FeaturesTactical combatFight your battles using a variety of ships - from subtle frigates, to deadly cruisers and heavy dreadnoughts.
However, a reliable fleet isn't the only ingredient for success.Effective commanders will have to rely on their ability to properly assess the situation, taking into account many factors, such as the equipment of enemy ships, the surrounding environment and the available technology.In-depth customizationEverything in Starfall Tactics, from the hull of your ship down to the individual engines, is created using blueprints (not the UE4 kind:P). Players can easily customize and outfit ships, adapting their tactics for a variety of situations. Looks excellent! Always liked space RTS (massive Homeworld fan), some of the effects could use a little smoothing out like the engine trials and some weapon effects but I'm sold anyway Hi Ghiest,Thanks for the positive response! We definitely agree with your feedback about the effects.
Please keep in mind that the game is still in its early stages of development and that the video shown above is based on our current prototype.As development progresses further, we hope to improve the visuals, as well as the specific effects (trails, etc.) that you've mentioned here. Hi,Since this thread is all about Work-In-Progress projects, I thought I'd shed some light on the stage of development Starfall Tactics is currently at and how we go here.Start of the projectWe started working on Starfall Tactics in August of 2014. Back then, only one thing was certain - the game is going to feature tactical space combat and will likely belong to the.Originally, we wanted to create a turn-based combat system, similar to the traditional (board) wargames. Think Warhammer 40K.However, once we actually started development, it soon became clear that it was better in the long run to implement a real time combat system. Some of the reasoning behind this decision can be gleaned from the following video.
Choosing the right engineWhen deciding on the engine for Starfall Tactics, our options were quickly narrowed down to two potential solutions - Unreal Engine 4 and Unity. Mainly because our programmers had previous experience working with these particular engines.After a fairly swift discussion, we decided to go with Unreal Engine 4 since it proved to be more suitable to the task at hand. So, we paid for the subscription and enthusiastically began studying the documentation.Prototype - the early stagesAfter studying a few demo projects based on UE4, the team felt confident enough to move forward. We had a rough draft of the design document already created, so we focused our attention on the game prototype.The first algorithm for spaceship movement. Not the most optimal trajectoryYay, the spaceships can finally fly, shoot and even explode! We are almost done (not really)The first version of the ship editor.
Players could choose what weapon to install in their vessel, as well as the type of engine used.The second version of the ship editor.Our first wallpaper created in the game enginePlay testsTwo months after we started developing the prototype, we had a working build that was used for conducting our first ever play test. The main goal of this test was to find out whether the core game and associated gameplay could be enjoyed by regular gamers and not just by our small team.
We also wanted to gather initial feedback on how some of the game mechanics affected the overall experience.The results of the test and player reaction exceeded our expectations. Despite a number of small bugs, as well as unoptimized UI and controls, the vast majority of players felt really positive about Starfall Tactics.
I must say that the very fact of somebody else liking your work can really motivate you and help you move further.As part of the experiment, our team decided to fix some of the most obvious flaws and rework a few rudimentary UI elements. It took us about two weeks and it took another week to add a new game mode.After that, we held another play test. The players responded positively to these changes and our team felt quite good about the direction that Starfall Tactics was heading in. The play tests had somewhat eliminated our doubts that the core game was not interesting or attractive enough for other people. The unique gameplay and features of Starfall Tactics managed to come through, despite the very obvious flaws in the early prototype version.Choosing a name for the gameAh, a frequent problem faced by many developers. When at first our team couldn't come up with a good potential name for the game, we decided to create a diary in our internal Wiki where every day members would post their suggestions. Two months later, we had more than 150 options!
None of them were approvedFinally, the game's name was chosen via the following process. Each member of the team proposed up to 5 potential names, which were then compiled in a spreadsheet. Then came the voting period where every member of the team could cross out up to 4 titles in total. Because our team consisted of 6 people, we had 6 potential titles remaining by the end of it all. After some additional voting, 'Starfall' was chosen as a title that almost everyone felt happy about. Later on, we extended the name to include 'Starfall Tactics'.Website launchIt took a lot of effort to get working on a promo website for Starfall Tactics.
After a few changes and feature cuts, it was unleashed on unsuspecting masses around the end of February. In roughly the same time period, we've also recorded and released a few videos showing in-game footage.Starfall Tactics todayWe've recently launched for the game and we'll soon expand the website to include more information about Starfall Tactics. Our programmers are currently focusing on the alpha version, which adds new features and also takes into account our experience with the prototype.A Kickstarter for Starfall Tactics should be coming this May.
There's a lot of work to be done before that, on all fronts - from actual development, to marketing, to art production and even legal stuff. We have a month to pour all of our efforts and energy into this beast, with the hopes of it taking off. Hopefully, we can share some of the experiences with you!If Starfall Tactics has piqued your interest, check out the and subscribe to our newsletter for future updates. The time is running fast and so we keep adding new interesting features and improving Starfall Tactics' Galaxy with every day.
In fact, we moved so far that you might not recognise the game now if you watched our early trailers and screenshots - and we are sure that those changes are only for the good.So, in our latest WIP article we showed Ichaival - Red Vanguard battleship with a taste of retrofuturistic design and a strange hole in the middle. We will keep adding more ships to give players more space for imagination and creating unique tactics. Every vessel in Starfall Tactics can be equipped with a module that grants a certain skill or utility - and we keep adding these special modules to give players more tactical opportunities. Scouting and getting tactical data about your opponent is a very important part of a gameplay in Starfall Tactics and that makes us think about adding more special equipment for scouting - we've just created Long Range Scanner and Spy Drone. Long Range Scanner reveals target area of your choice on the map and lets you see all what's going on there for 10 seconds.
Another tactical module for your fleet, spy drone almost insendibly attaches to enemy ships and follows them; it also has a very useful option of giving you the vision of this ship wherever it is.
Homeworld: Remastered Collection
Homeworld Remastered Collection updates and introduces the landmark space strategy games to modern audiences. The collection includes Homeworld and Homeworld 2, painstakingly remastered by Gearbox in cooperation with key members of the original development team and members of the series’ passionate fan community. As a free bonus, this collection also includes the original versions of Homeworld and Homeworld 2 with compatibility updates, preserving the purest form of the original releases. Anyone who purchases Homeworld Remastered Collection will also receive free access to the Homeworld Remastered Steam Multiplayer Beta when the collection releases on February 25, 2015.
The Homeworld series has a long legacy and is regarded by many as one of the best strategy series of all time. Following its release in 1999 by publisher Sierra and developer Relic Entertainment, Homeworld received several Game of the Year awards and redefined the RTS genre. Its sequel, Homeworld 2, launched in 2003, and was similarly praised by critics for its innovative controls and changes to multiplayer. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative franchise and personally spearheaded Gearbox Software’s acquisition of Homeworld from THQ in 2013.
Was this recommendation...?The Homeworld series has a long legacy and is regarded by many as one of the best strategy series of all time. Following its release in 1999 by publisher Sierra and developer Relic Entertainment, Homeworld received several Game of the Year awards and redefined the RTS genre. Its sequel, Homeworld 2, launched in 2003, and was similarly praised by critics for its innovative controls and changes to multiplayer. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative franchise and personally spearheaded Gearbox Software’s acquisition of Homeworld from THQ in 2013.
Ashes of the Singularity
Ashes of the Singularity is a real-time strategy game set in humanity’s not-so-distant future. What it means to be human has changed with the coming of the singularity.
In the post-human economy, sentience is now the most valuable commodity in the universe. The only way to acquire more of that is through the control of Turinium – programmable matter – which can extend consciousness to levels we can't even imagine. Worlds are being transformed into this substance and wars are now being fought across the galaxy for control of those worlds.
Each conflict takes place across an entire world. It isn't a skirmish. It's a war. Thousands of units are constantly constructed and sent across the planet with the player directing entire armies, in real time, to capture key resources in an effort to gain total control of the planet.
Was this recommendation...?Age of Empires IV
It's time to battle through history once more in the latest entry of the landmark Age of Empires franchise.
Was this recommendation...?RimWorld
A sci fi colony sim driven by an intelligent AI storyteller.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
Was this recommendation...?Bad North
'Bad North is a minimalistic real-time tactics roguelite game that combines a charming aesthetic and simple, accessible controls with a surprisingly deep combat simulation.'
Ancestors Legacy
Ancestors Legacy is a history-inspired, real-time strategy game influenced by historical events in the Middle Ages. The game combines resource management and base building with large-scale, squad-based battles across vast battlefields, all rendered in superb detail with Unreal Engine 4. Experience medieval bloodshed like never before thanks to the cinematic action camera that puts you right in the middle of the battle at the press of a button.
Was this recommendation...?Sid Meier's Starships
Sid Meier’s Starships challenges players to build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. Each new campaign will feature its own distinctive galactic strategy map of worlds with dynamically generated tactical combat missions that will enhance the game’s replay value. In addition, Sid Meier’s Civilization: Beyond Earth fans who purchase Sid Meier’s Starships will uncover cross-connectivity with the two games such that will enhance and expand the depth of both game experiences.
Was this recommendation...?Unclaimed World
We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.
Was this recommendation...?Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.
Command Ops 2
Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander.
What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making.
Was this recommendation...?Three Kingdoms: Fate of the Dragon
Three Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.
Was this recommendation...?Age of Wonders: Planetfall
'Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting.
Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.'
Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.'
Was this recommendation...?
Starpoint Gemini Warlords
A unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.
Was this recommendation...?Bannermen
Bannermen is a real-time strategy (RTS) game, developed by the Swedish studio Pathos Interactive. The game will test your abilities as a battle commander where the main tasks consist of base building, resource management and battling enemy armies.
The game takes place in a semi-fantasy medieval world that has been brutally damaged due to decades of war, starvation and natural disasters. The people are in desperate need of a powerful leader that can unite the kingdom. Many tribes claim their right, but there is only room for one banner in the kingdom capital.
Command your troops through the war-ridden land, place your banner and let no one stand in your way to fame and glory!
Was this recommendation...?The game takes place in a semi-fantasy medieval world that has been brutally damaged due to decades of war, starvation and natural disasters. The people are in desperate need of a powerful leader that can unite the kingdom. Many tribes claim their right, but there is only room for one banner in the kingdom capital.
Command your troops through the war-ridden land, place your banner and let no one stand in your way to fame and glory!
Polaris Sector
Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury.
Was this recommendation...?Planetbase
Guide a group of space settlers trying to establish an outpost on a remote planet. Grow food, collect energy, mine resources, manufacture bots, and build a fully self-sufficient colony.
Was this recommendation...?Sol 0: Mars Colonization
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.
Was this recommendation...?Desperados III
The Wild West. A place where the law is made by those with a gun in their hands, and is enforced by the henchmen at their command. A place where death is no stranger and the undertakers are working overtime… especially when people start playing Desperados III. This real-time tactics game, developed by German game studio Mimimi Games (Shadow Tactics: Blades Of The Shogun), lets players command a band of Desperados led by fan-favourite gunslinger John Cooper.
Was this recommendation...?Cyberpunk 2077
The upcoming RPG from CD Projekt RED based on the Cyberpunk 2020 tabletop RPG created by Mike Pondsmith.
In Cyberpunk 2077 you play as V — a hired gun on the rise — and you just got your first serious contract. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate lifehackers, today you take your first step towards becoming an urban legend.
Was this recommendation...?In Cyberpunk 2077 you play as V — a hired gun on the rise — and you just got your first serious contract. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate lifehackers, today you take your first step towards becoming an urban legend.
The Long Journey Home
The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a universe that is never the same twice.
Was this recommendation...?StarDrive 2
StarDrive 2 is a 4X Turn Based Strategy game built in the classic style of the singular and incredible Master of Orion 2. In StarDrive 2 you will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. You will design custom spaceships and deploy them into real-time battles with spectacular graphics and effects. You will conquer worlds in a turn-based tactical ground combat mode. You'll deal with aliens, pirates, monsters, and ancient threats, most of whom want to kill you to make room for their own empires.
StarDrive 2 also features a 'Battle Arena' mode where you can get right to the action by designing ships and playing through story-based campaigns with your fleet. Earn money as you work through the challenges to unlock new ships and weapons.
And of course, you can customize your race for a unique experience, engage in deep diplomatic negotiations, research hundreds of different technologies (or maybe steal them with your spies), control strategic resources for the benefit of your empire, enslave enemy citizens, build armies of giant mechs, and so much more.
In the end, StarDrive 2 provides a comprehensive and beautiful 4X experience. Check out our screenshots and our videos and come join us on the forums. We have a large and active community and would love to have you come share your thoughts and questions with us.
Was this recommendation...?StarDrive 2 also features a 'Battle Arena' mode where you can get right to the action by designing ships and playing through story-based campaigns with your fleet. Earn money as you work through the challenges to unlock new ships and weapons.
And of course, you can customize your race for a unique experience, engage in deep diplomatic negotiations, research hundreds of different technologies (or maybe steal them with your spies), control strategic resources for the benefit of your empire, enslave enemy citizens, build armies of giant mechs, and so much more.
In the end, StarDrive 2 provides a comprehensive and beautiful 4X experience. Check out our screenshots and our videos and come join us on the forums. We have a large and active community and would love to have you come share your thoughts and questions with us.